Travel Time Equation:
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The basic travel time equation calculates how long it takes to cover a certain distance at a given speed. This is particularly useful in D&D for planning journeys and estimating arrival times.
The calculator uses the simple equation:
Where:
Explanation: The equation divides the total distance by the speed to determine how many hours the journey will take.
Details: Accurate travel time estimation is crucial for D&D game masters to plan encounters, manage resources, and create realistic journey experiences for players.
Tips: Enter distance in miles and speed in miles per hour. All values must be valid (distance > 0, speed > 0).
Q1: How does terrain affect travel time?
A: Difficult terrain typically halves travel speed, while easy terrain might allow for slightly faster movement.
Q2: What's a typical travel speed in D&D?
A: On foot, characters typically travel 3 mph (24 miles per 8-hour day). Mounted travel can be faster.
Q3: How do rests factor into travel time?
A: Standard D&D rules suggest 1 hour of rest per 8 hours of travel, which would extend total journey time.
Q4: Can this calculator account for multiple speeds?
A: No, this calculates simple point-to-point travel. For complex journeys with varying speeds, calculate each segment separately.
Q5: How accurate is this for long journeys?
A: It provides a basic estimate. For multi-day journeys, consider fatigue, weather, and other factors that might affect actual travel time.